Google Play Featuring: Editors' Choice and How to Qualify
Updated 19 Oct 2026 7 min readGoogle PlayFeaturing
Google Play featuring is less of a single editorial spotlight than Apple's Today tab and more a layered system of quality gates, personalised collections and developer-submitted promotions. This guide covers the bar you must clear, how Editors' Choice and collections actually get filled, how promotional content works as of October 2026, and what the measured impact has been.
Two engines: editors and algorithms
Google describes Editors' Choice as a hand-picked set of apps and games that offer the best experiences on Android, grouped into themed collections such as budgeting, language learning, puzzle or racing 6. The themed editorial pages launched in July 2017 in six countries and have since expanded 6. An older Google description, quoted by Sensor Tower, says editors look for quality and a great interface, long-term popularity, and innovative use of Android features 14.
Most of what a user sees on Play, however, is algorithmic. Google states that high-quality apps are rewarded with increased visibility and that it also weighs the quality of marketing assets when choosing what to feature 1. Since the July 2023 large-screen redesign, apps that meet the large-screen quality guidelines rank higher in search and on the Apps and Games home, and the same criteria feed Editors' Choice and other curated collections 5. In practice, editorial picks and algorithmic recommendations draw on the same quality signals, so the qualification work is shared.
The quality bar
Google frames app quality as four pillars: core value, user experience, technical quality, and privacy and security 1. The first two are judged by humans; the last two are measured.
Android vitals. Play evaluates a rolling 28-day window and acts sooner on a spike 3. The current bad-behaviour thresholds are 3,4:
| Core vital | Overall threshold | Per device model |
|---|---|---|
| User-perceived crash rate | 1.09% of daily users | 8% (phones), 4% (watches) |
| User-perceived ANR rate | 0.47% of daily users | 8% (phones), 5% (watches) |
| Excessive partial wake locks (beta) | 5% of battery sessions | Not listed |
Exceeding an overall threshold makes an app likely to be less discoverable, and exceeding a per-device threshold means Play steers users on that model toward alternatives and may show a warning on the listing 3. Those warnings started on phones on 30 November 2022 2 and extended to tablets, foldables and Chromebooks from late August 2023 5. Google has said it would like per-phone stability to be no worse than 2% 2.
Upcoming thresholds. New memory and code-optimisation requirements take effect in February 2027: 28-day P90 memory limits by RAM tier, a 200 MB bitmap cap for background and user-perceived services, and at least 25% DEX obfuscation, optimisation and shrinking for apps over 10 MB of DEX 4. Zero-tap sign-in restoration follows in April 2027 4. Google says missing these can affect visibility and publishing, and that meeting memory thresholds will be a condition of AEP and Level Up eligibility 4.
Large screens. Google's own guidance is that great apps deliver across all supported form factors and that non-phone devices are the fastest-growing segment of Android 1. The 2023 redesign added form-factor-specific screenshots, videos and descriptions, and asks developers to upload separate screenshots per form factor without device frames 5. An app without tablet assets is simply not eligible for the richer large-screen formats, which is where most large-screen collections pull from.
Ratings. Since February 2023, Play has applied a 3.0-star minimum to Top Free charts across all form factors, with paid and grossing charts to follow 10. AppTweak's 2026 benchmark reports that 96% of featured Play apps hold a 4.0 or higher average 15.
Nominating a launch
Unlike Apple, Google does not run an always-on nomination tool inside Play Console. It does publish a Featuring Nomination form on Google Play Help for new launches only 7. The form's conditions, as of October 2026 7:
| Requirement | Apps | Games | Family |
|---|---|---|---|
| Minimum rating | 3.0 | 3.8 | 3.8 (3.6 for subscriptions) |
| Launch window | Within 4 months of the featuring date | Within 120 days | Same as apps |
| Lead time | 8 weeks for new apps | 3 weeks | 3 weeks |
| Other | Simultaneous cross-platform launch with parity; Material Design; device optimisation; localisation | Same; Partner Program games use Launch Planning instead | Designed for Families compliance |
The form asks for soft-launch metrics (D1, D7 and D30 retention, ARPDAU), a marketing plan, monetisation model and a pitch deck 7. Updates cannot be pitched here; for anything after launch, promotional content is the route. Google also runs separate application forms for its Indie Games Corner and Apps Innovation Corner 15.
Promotional content (formerly LiveOps)
LiveOps was renamed Promotional Content in November 2022, when it was already used by thousands of titles 10. It is open to all games, while apps must meet Google's Premium growth tools criteria (the exact criteria are not published on the help page; unverified) 8.
There are three event types 8:
- Offer: discount, value add, free reward or subscription trial; the discount should generally be 10% or more and must be redeemable in the app 9.
- Time-limited event: competition, real-time or special; must end within 30 days of starting 8.
- Major update: features, new content or pre-registration; runs a fixed 28 days, pre-registration one week 8.
Events show on your store listing by default, can be previewed up to 14 days early, and if you request featuring and the editors approve, they can appear on the homepage, in search and in the full-width Spotlight slot at the top of Apps Home 8. Featuring requests are rationed: four per quarter for games and up to six for apps to a broad audience, plus two each to a specific audience, with a multi-country event consuming one request 8. Submission opens 60 days before the start date; review takes up to four days, and featuring requests need 14 days' notice 8. Content must be new, noteworthy and user-facing, open to all users (except new-user offers), and start more than 24 hours out 9.
Since 2024 the tool has gained deep links, targeting of inactive and churned users, uploaded email audiences, Lottie animated assets, and a dashboard showing the impact of past featured events and remaining quarterly requests (March to September 2025 updates) 12.
Measured impact
Google's own figures come from controlled comparisons. In its November 2022 analysis of more than 70 LiveOps events against control groups, participating titles saw +3.6% revenue and +5.1% 28-day active users versus similar titles that did not run them 10. Google's promotional content page cites a median installs increase of 25% for apps and 40% for games among developers using the tool, and names Jetpack Joyride as seeing 150% to 200% uplift in storewide acquisitions during each high-priority featuring window 11. These are vendor-reported and undated.
Independent data is older. Sensor Tower's May 2018 study of April 2016 to March 2018 US featuring found that New + Updated placements nearly tripled median weekly game downloads, hero banners roughly doubled them, and New + Updated lifted apps by only 10% 13. Google's hero banners skewed to established publishers: 78% of recipients had at least a million US downloads, compared with Apple's iOS 11 banners, where only 61% of featured publishers cleared even 100,000 13.
How this shows up in the charts
Play featuring produces a flatter, longer curve than an App Store Today story. Sensor Tower measured the lift over the whole feature week 13, and promotional content runs for up to four weeks with a fixed 28-day window for major updates 8, so a well-timed event tends to lift a title several places over a fortnight rather than spiking it on one day. Google's Jetpack Joyride example describes installs recovering to near all-time highs after two years of decline, which reads on a chart as a sustained climb rather than a single jump 11.
The quality gates matter for charts directly. The 3.0-star floor on Top Free means a poorly rated app cannot chart at all, regardless of install velocity 10, and per-device vitals exclusions quietly shrink the addressable audience on specific models, which drags on rank in markets dominated by those devices 3. Editors' Choice recipients historically arrived with a median 4.5 rating against a Play average of 3.8 (Sensor Tower, May 2015) 14, which fits a pattern AppWinners sees often: on Google Play, the badge usually confirms a title that is already climbing rather than launching one from nowhere.
Sources
- Android Developers – App quality
- Android Developers Blog – Raising the bar on technical quality on Google Play (Nov 2022)
- Play Console Help – Monitor your app's technical quality with Android vitals
- Play Console Help – Play Console technical quality requirements
- Android Developers Blog – Introducing a new Play Store for large screens (Jul 2023)
- Google Keyword blog – Find great apps and games on Google Play with the Editors' Choice update (Jul 2017)
- Google Play Help – Featuring Nomination form
- Play Console Help – Create promotional content
- Play Console Help – Reach more customers by adhering to our content quality guidelines
- Android Developers Blog – Supporting and rewarding great apps and games on Google Play (Nov 2022)
- Google Play – Promotional content for game developers (case studies)
- Google Play Console – What's new
- Sensor Tower – Google Play Can Triple Downloads of Featured Apps, But Favors Large Publishers (May 2018)
- Sensor Tower – How Top Developer and Editors' Choice Badges Showcase Google's Favorite Apps (May 2015)
- AppTweak – How to get your app featured on the App Store and Google Play in 2026 (Jan 2026)